![]() ![]() Using a game engine will drastically reduce the learning curve and allow you to focus more on making the game fun. Many people might think that game design/development is complicated and requires much prior knowledge to make one. I learnt how to generate game ideas, how to write a story for the game, how to conceptualise characters (I haven't designed any characters), how to create a game design document (which is very useful, it doesn't have to be highly detailed if you're an indie developer), how to use Unity Game Engine to create the game, how to test the game correctly and how to build a game for different platforms. As this was a course, I was required to learn everything related to game design and development. Over the two years, I learned a lot and made excellent progress and even designed and programmed a few games and apps, 2 of which are for Android. So when I started my course, I was not used to it. ![]() I wrote maybe a couple of very basic command-line programs that were a few lines long and then just gave up as I couldn't get my head around it. I tried to get into programming but couldn't commit to it. I'd never attempted to make a game properly before this. ![]() By the end of this tutorial, you'll be able to take on the world (in a figurative sense.)Īpproximately two years ago, I delved into new territory and took a course in Game Design. I also notice that while viewing the oculus link home in the headset I am unable to interact with anything within the Unity editor using the controllers (I can grab the window on the virtual desktop that is running unity, and click File, Edit, Assets etc., but nothing within the editor responds to my controller clicks).Įdit: I created a new project in 2020.1.3f1 and reloaded Oculus XR plugin, XR Plugin Management, Oculus Integration - I can now interact with the Unity Editor from within my headset view, but pressing play still causes the above 3 errors to occurĮdit 2: I unchecked the PC standalone oculus box in the Project Settings and now I can click play on the Unity editor and it starts the scene WITHOUT the above 3 errors occurring but it still does not display into the headsetĮdit: I created a new project in 2020.1.Before I start, I should probably mention that this will be a lengthy tutorial. Setup: quest plugged in and link activated, start unity, click play with mouse on desktop, scene starts on desktop but above errors occur and headset shows oculus link home (not game scene). I also have both Android and PC standalone enabled for oculus in Project Settings Oculus software says Quest is up to date as well I really hope there's a simple fix for this. I'm now trying to get a simple blank scene to work and I can't get past these errors.Īttached an extract of my most recent editor session highlighting the errors. I have the Oculus assets from the asset store in the project, and I updated that bundle just a couple of days ago. ![]() I tried using oculus version 1.4.0, same error. I tried running with only one box checked, no difference. I set XR Plugin Management to use the Oculus plugin, and to initialize on startup in both Standalone and in Android modes. Clicking Play in the Editor used to work, but since upgrading from 2019.2 I have been unable to run in the editor, and I can't produce a working build for the Quest (app just opens a black screen and I can't do anything, I'm hoping it's a simple fix but I can't test in the editor, so I can't debug at all). This has hit me for the past few weeks and I'm running out of ideas. ![]()
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